Archive for the ‘Backgammon’ Category

The Essential Facts of Backgammon Game Plans – Part Two

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As we have dicussed in the last article, Backgammon is a casino game of talent and good luck. The aim is to move your checkers safely around the game board to your inner board and at the same time your opponent moves their checkers toward their inner board in the opposite direction. With opposing player chips moving in opposite directions there is going to be conflict and the requirement for specific strategies at particular times. Here are the 2 final Backgammon techniques to round out your game.

The Priming Game Strategy

If the aim of the blocking strategy is to slow down the opponent to move her chips, the Priming Game strategy is to completely stop any activity of the opponent by building a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or result a battered position if he ever attempts to escape the wall. The ambush of the prime can be established anywhere between point two and point 11 in your board. As soon as you have successfully constructed the prime to prevent the movement of your competitor, your opponent doesn’t even get to toss the dice, that means you move your pieces and toss the dice yet again. You’ll be a winner for sure.

The Back Game Technique

The aims of the Back Game strategy and the Blocking Game technique are very similar – to hinder your competitor’s positions with hope to boost your chances of succeeding, however the Back Game strategy utilizes alternate techniques to achieve that. The Back Game strategy is frequently utilized when you’re far behind your competitor. To participate in Backgammon with this technique, you need to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This technique is more difficult than others to use in Backgammon seeing as it needs careful movement of your chips and how the pieces are relocated is partially the result of the dice toss.

 

Backgammon – Three Basic Strategies

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In extraordinarily simple terms, there are 3 general tactics employed. You want to be able to hop between game plans almost instantly as the action of the game unfolds.

The Blockade

This is composed of building a 6-thick wall of pieces, or at a minimum as thick as you are able to achieve, to lock in your competitor’s checkers that are located on your 1-point. This is judged to be the most adequate procedure at the start of the game. You can create the wall anyplace within your 11-point and your two-point and then move it into your home board as the game progresses.

The Blitz

This is comprised of closing your home board as quickly as as you can while keeping your challenger on the bar. i.e., if your opponent tosses an early two and moves one checker from your one-point to your 3-point and you then toss a five-five, you can play six/one 6/1 eight/three eight/three. Your challenger is then in big-time calamity seeing that they have two pieces on the bar and you have closed half your home board!

The Backgame

This course of action is where you have two or higher anchors in your opponent’s home board. (An anchor spot is a position filled by at a minimum 2 of your checkers.) It should be employed when you are decidedly behind as this strategy much improves your circumstances. The strongest areas for anchors are close to your opponent’s smaller points and also on abutting points or with one point in between. Timing is integral for a powerful backgame: at the end of the day, there is no point having 2 nice anchor spots and a complete wall in your own inner board if you are then forced to break up this right away, while your opponent is shifting their pieces home, seeing that you do not have any other spare pieces to shift! In this situation, it’s better to have checkers on the bar so that you are able to preserve your position until your competitor gives you an opportunity to hit, so it can be a wonderful idea to try and get your opposer to hit them in this case!