The Basics of Backgammon Game Plans – Part 2
Posted in Backgammon on 01/28/2026 02:25 am by ZaireAs we dicussed in the previous article, Backgammon is a casino game of skill and good luck. The aim is to move your pieces carefully around the board to your inner board and at the same time your opposing player shifts their pieces toward their home board in the opposing direction. With competing player chips moving in opposing directions there is bound to be conflict and the need for specific strategies at specific times. Here are the two final Backgammon strategies to finish off your game.
The Priming Game Plan
If the aim of the blocking plan is to slow down the opponent to shift their checkers, the Priming Game plan is to absolutely barricade any activity of the opponent by creating a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or end up in a damaged position if she ever attempts to leave the wall. The trap of the prime can be established anywhere between point 2 and point 11 in your board. Once you have successfully assembled the prime to block the activity of your opponent, your competitor does not even get to toss the dice, that means you shift your checkers and toss the dice again. You will be a winner for sure.
The Back Game Plan
The objectives of the Back Game plan and the Blocking Game strategy are very similar – to harm your opponent’s positions hoping to better your chances of winning, but the Back Game plan utilizes different tactics to achieve that. The Back Game technique is commonly utilized when you’re far behind your opponent. To participate in Backgammon with this plan, you need to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This tactic is more difficult than others to employ in Backgammon seeing as it needs careful movement of your chips and how the checkers are relocated is partially the outcome of the dice toss.
