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The Essential Details of Backgammon Tactics – Part 2

As we dicussed in the previous article, Backgammon is a game of ability and luck. The aim is to move your chips safely around the board to your inside board and at the same time your opponent moves their chips toward their inner board in the opposite direction. With competing player chips moving in opposing directions there is bound to be conflict and the need for particular techniques at specific instances. Here are the last 2 Backgammon techniques to finish off your game.

The Priming Game Plan

If the purpose of the blocking tactic is to hamper the opponents ability to shift his pieces, the Priming Game tactic is to absolutely barricade any activity of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or end up in a bad position if she at all tries to escape the wall. The ambush of the prime can be built anyplace between point 2 and point eleven in your half of the board. As soon as you have successfully assembled the prime to prevent the movement of your competitor, your competitor doesn’t even get to toss the dice, and you move your checkers and toss the dice yet again. You will be a winner for sure.

The Back Game Technique

The objectives of the Back Game tactic and the Blocking Game strategy are very similar – to hurt your competitor’s positions hoping to improve your chances of winning, but the Back Game strategy utilizes alternate techniques to do that. The Back Game strategy is commonly utilized when you’re far behind your opponent. To compete in Backgammon with this plan, you have to control two or more points in table, and to hit a blot late in the game. This technique is more complex than others to employ in Backgammon because it needs careful movement of your checkers and how the checkers are moved is partly the result of the dice toss.