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The Essential Facts of Backgammon Strategies – Part 2

As we dicussed in the last article, Backgammon is a game of talent and luck. The aim is to move your checkers safely around the board to your inner board while at the same time your opponent moves their chips toward their inner board in the opposing direction. With competing player chips moving in opposite directions there is going to be conflict and the requirement for particular tactics at specific times. Here are the last two Backgammon tactics to finish off your game.

The Priming Game Plan

If the aim of the blocking strategy is to slow down the opponent to move his pieces, the Priming Game plan is to completely barricade any activity of the opponent by creating a prime – ideally 6 points in a row. The competitor’s pieces will either get hit, or result a damaged position if he ever attempts to escape the wall. The ambush of the prime can be setup anywhere between point 2 and point 11 in your board. Once you’ve successfully assembled the prime to prevent the movement of your competitor, your competitor doesn’t even get a chance to toss the dice, that means you move your checkers and toss the dice again. You’ll win the game for sure.

The Back Game Tactic

The goals of the Back Game plan and the Blocking Game tactic are similar – to harm your competitor’s positions with hope to boost your chances of succeeding, however the Back Game strategy relies on alternate techniques to achieve that. The Back Game plan is commonly utilized when you’re far behind your opponent. To participate in Backgammon with this tactic, you need to control two or more points in table, and to hit a blot (a single piece) late in the game. This tactic is more complex than others to employ in Backgammon because it needs careful movement of your pieces and how the pieces are relocated is partly the outcome of the dice roll.