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The Basics of Backgammon Tactics – Part 2

As we dicussed in the last article, Backgammon is a casino game of skill and pure luck. The goal is to move your checkers carefully around the board to your inside board while at the same time your opposition shifts their pieces toward their home board in the opposite direction. With competing player pieces moving in opposite directions there is bound to be conflict and the requirement for particular tactics at specific times. Here are the two final Backgammon plans to round out your game.

The Priming Game Plan

If the goal of the blocking plan is to hamper the opponents ability to shift her checkers, the Priming Game plan is to absolutely barricade any movement of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or result a bad position if she at all tries to escape the wall. The ambush of the prime can be built anyplace between point 2 and point eleven in your board. Once you have successfully built the prime to block the movement of your opponent, the opponent does not even get a chance to roll the dice, that means you shift your checkers and roll the dice again. You’ll win the game for sure.

The Back Game Plan

The aims of the Back Game strategy and the Blocking Game plan are similar – to hinder your competitor’s positions with hope to boost your chances of succeeding, but the Back Game tactic uses alternate techniques to do that. The Back Game strategy is often utilized when you are far behind your competitor. To play Backgammon with this plan, you need to control 2 or more points in table, and to hit a blot late in the game. This strategy is more challenging than others to play in Backgammon seeing as it requires careful movement of your checkers and how the pieces are relocated is partially the outcome of the dice roll.