Archive for October 24th, 2021

The Essential Details of Backgammon Game Plans – Part Two

[ English ]

As we dicussed in the previous article, Backgammon is a game of talent and pure luck. The aim is to shift your pieces carefully around the board to your inside board while at the same time your opposition moves their checkers toward their inner board in the opposing direction. With competing player chips shifting in opposing directions there is going to be conflict and the need for specific tactics at specific times. Here are the 2 final Backgammon strategies to finish off your game.

The Priming Game Plan

If the goal of the blocking tactic is to slow down the opponent to shift their checkers, the Priming Game plan is to absolutely block any activity of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or end up in a bad position if she at all attempts to leave the wall. The trap of the prime can be established anywhere between point 2 and point eleven in your game board. After you have successfully built the prime to stop the activity of your opponent, the competitor does not even get a chance to roll the dice, that means you shift your pieces and toss the dice yet again. You will be a winner for sure.

The Back Game Plan

The objectives of the Back Game technique and the Blocking Game plan are similar – to harm your competitor’s positions in hope to better your odds of succeeding, but the Back Game strategy utilizes alternate tactics to do that. The Back Game plan is generally employed when you are far behind your competitor. To play Backgammon with this plan, you need to hold two or more points in table, and to hit a blot late in the game. This plan is more difficult than others to employ in Backgammon because it requires careful movement of your chips and how the checkers are moved is partly the result of the dice roll.