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The Essential Details of Backgammon Game Plans – Part 2

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As we dicussed in the previous article, Backgammon is a casino game of talent and pure luck. The aim is to shift your pieces carefully around the board to your home board and at the same time your opposing player shifts their checkers toward their inner board in the opposite direction. With competing player chips moving in opposite directions there is going to be conflict and the requirement for specific techniques at particular times. Here are the two final Backgammon plans to round out your game.

The Priming Game Strategy

If the aim of the blocking tactic is to slow down the opponent to shift his chips, the Priming Game tactic is to absolutely stop any activity of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s pieces will either get hit, or result a damaged position if he ever tries to escape the wall. The ambush of the prime can be established anywhere between point two and point eleven in your game board. After you’ve successfully assembled the prime to block the movement of your opponent, your competitor doesn’t even get to toss the dice, that means you move your checkers and roll the dice again. You’ll be a winner for sure.

The Back Game Strategy

The goals of the Back Game tactic and the Blocking Game strategy are similar – to hinder your opponent’s positions in hope to boost your odds of succeeding, however the Back Game plan uses alternate tactics to do that. The Back Game technique is commonly employed when you are far behind your opponent. To compete in Backgammon with this technique, you need to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This technique is more challenging than others to use in Backgammon seeing as it requires careful movement of your chips and how the pieces are moved is partially the result of the dice roll.