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The Essential Facts of Backgammon Game Plans – Part 2

As we dicussed in the last article, Backgammon is a game of ability and good luck. The aim is to shift your chips carefully around the game board to your inside board and at the same time your opposing player shifts their checkers toward their inside board in the opposite direction. With competing player checkers moving in opposing directions there is going to be conflict and the need for specific strategies at particular times. Here are the 2 final Backgammon strategies to finish off your game.

The Priming Game Tactic

If the aim of the blocking plan is to slow down the opponent to move their chips, the Priming Game plan is to completely block any movement of the opposing player by building a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or result a damaged position if he at all tries to leave the wall. The ambush of the prime can be built anyplace between point 2 and point eleven in your game board. As soon as you have successfully built the prime to prevent the activity of the competitor, your competitor doesn’t even get a chance to toss the dice, and you move your chips and roll the dice again. You will be a winner for sure.

The Back Game Tactic

The goals of the Back Game technique and the Blocking Game technique are similar – to harm your opponent’s positions with hope to boost your odds of winning, but the Back Game tactic uses different tactics to do that. The Back Game plan is commonly employed when you’re far behind your opponent. To compete in Backgammon with this strategy, you need to control two or more points in table, and to hit a blot (a single piece) late in the game. This plan is more difficult than others to employ in Backgammon seeing as it needs careful movement of your chips and how the pieces are relocated is partially the result of the dice toss.