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The Basics of Backgammon Game Plans – Part 2

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As we dicussed in the previous article, Backgammon is a game of talent and luck. The goal is to shift your pieces safely around the game board to your inside board and at the same time your opposition shifts their pieces toward their inside board in the opposite direction. With competing player chips moving in opposite directions there is bound to be conflict and the need for particular strategies at specific instances. Here are the 2 final Backgammon plans to finish off your game.

The Priming Game Plan

If the purpose of the blocking tactic is to hamper the opponents ability to shift his chips, the Priming Game tactic is to completely barricade any movement of the opponent by creating a prime – ideally 6 points in a row. The competitor’s pieces will either get hit, or result a battered position if he ever tries to leave the wall. The trap of the prime can be built anyplace between point two and point 11 in your game board. As soon as you have successfully constructed the prime to block the movement of the competitor, the competitor doesn’t even get to roll the dice, and you shift your pieces and toss the dice again. You’ll be a winner for sure.

The Back Game Technique

The objectives of the Back Game plan and the Blocking Game strategy are similar – to hurt your competitor’s positions in hope to boost your odds of succeeding, but the Back Game plan uses alternate techniques to do that. The Back Game tactic is often utilized when you’re far behind your competitor. To participate in Backgammon with this tactic, you need to hold 2 or more points in table, and to hit a blot (a single piece) late in the game. This technique is more challenging than others to play in Backgammon seeing as it needs careful movement of your checkers and how the checkers are moved is partly the result of the dice roll.