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The Basics of Backgammon Tactics – Part Two

As we dicussed in the last article, Backgammon is a game of skill and luck. The goal is to shift your checkers safely around the game board to your home board while at the same time your opposition moves their chips toward their home board in the opposing direction. With opposing player chips shifting in opposite directions there is bound to be conflict and the need for specific techniques at specific instances. Here are the 2 final Backgammon plans to finish off your game.

The Priming Game Tactic

If the purpose of the blocking strategy is to slow down the opponent to move their checkers, the Priming Game plan is to completely stop any activity of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or result a damaged position if he at all tries to escape the wall. The trap of the prime can be established anywhere between point 2 and point eleven in your game board. Once you’ve successfully built the prime to stop the activity of your competitor, the opponent doesn’t even get to toss the dice, that means you shift your checkers and roll the dice yet again. You’ll win the game for sure.

The Back Game Tactic

The aims of the Back Game strategy and the Blocking Game technique are very similar – to hinder your opponent’s positions hoping to boost your chances of winning, however the Back Game plan utilizes different tactics to achieve that. The Back Game technique is frequently used when you are far behind your competitor. To participate in Backgammon with this plan, you need to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This strategy is more challenging than others to play in Backgammon because it needs careful movement of your pieces and how the chips are relocated is partially the outcome of the dice toss.