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The Basics of Backgammon Game Plans – Part 2

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As we have dicussed in the last article, Backgammon is a game of talent and good luck. The aim is to shift your chips carefully around the board to your home board and at the same time your opposition moves their pieces toward their inner board in the opposite direction. With competing player chips heading in opposing directions there is bound to be conflict and the need for particular techniques at particular instances. Here are the last two Backgammon techniques to finish off your game.

The Priming Game Strategy

If the purpose of the blocking strategy is to slow down the opponent to move his checkers, the Priming Game tactic is to absolutely stop any movement of the opposing player by building a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or result a bad position if he at all attempts to escape the wall. The trap of the prime can be setup anyplace between point 2 and point eleven in your half of the board. Once you have successfully built the prime to prevent the activity of the competitor, the opponent does not even get to roll the dice, and you shift your checkers and roll the dice again. You’ll be a winner for sure.

The Back Game Tactic

The aims of the Back Game plan and the Blocking Game technique are very similar – to hinder your competitor’s positions in hope to boost your chances of winning, however the Back Game tactic uses alternate tactics to achieve that. The Back Game technique is generally utilized when you are far behind your competitor. To participate in Backgammon with this tactic, you have to control two or more points in table, and to hit a blot late in the game. This strategy is more difficult than others to use in Backgammon because it requires careful movement of your checkers and how the chips are relocated is partly the outcome of the dice toss.