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The Essential Basics of Backgammon Game Plans – Part 2

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As we have dicussed in the previous article, Backgammon is a game of ability and luck. The aim is to shift your checkers safely around the board to your inner board while at the same time your opponent shifts their pieces toward their inner board in the opposing direction. With opposing player chips moving in opposing directions there is going to be conflict and the requirement for particular strategies at specific times. Here are the last two Backgammon plans to complete your game.

The Priming Game Tactic

If the purpose of the blocking strategy is to hamper the opponents ability to move her pieces, the Priming Game plan is to completely stop any activity of the opponent by creating a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or result a damaged position if he/she at all tries to escape the wall. The ambush of the prime can be established anywhere between point two and point 11 in your half of the board. After you have successfully built the prime to stop the activity of your opponent, the competitor doesn’t even get a chance to roll the dice, and you shift your pieces and toss the dice again. You’ll be a winner for sure.

The Back Game Tactic

The objectives of the Back Game strategy and the Blocking Game plan are similar – to harm your competitor’s positions with hope to boost your odds of winning, but the Back Game plan relies on seperate techniques to achieve that. The Back Game plan is often used when you are far behind your opponent. To compete in Backgammon with this technique, you have to hold 2 or more points in table, and to hit a blot late in the game. This tactic is more difficult than others to use in Backgammon because it needs careful movement of your chips and how the chips are moved is partly the outcome of the dice roll.