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The Basics of Backgammon Game Plans – Part Two

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As we have dicussed in the last article, Backgammon is a casino game of ability and pure luck. The aim is to move your chips carefully around the game board to your home board and at the same time your opponent shifts their checkers toward their home board in the opposite direction. With opposing player pieces moving in opposite directions there is bound to be conflict and the need for specific strategies at specific times. Here are the 2 final Backgammon plans to finish off your game.

The Priming Game Strategy

If the aim of the blocking tactic is to hamper the opponents ability to move his chips, the Priming Game plan is to completely stop any activity of the opponent by building a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or result a bad position if he/she ever attempts to escape the wall. The trap of the prime can be built anywhere between point two and point 11 in your board. After you have successfully assembled the prime to stop the movement of the opponent, the competitor does not even get a chance to toss the dice, and you shift your chips and roll the dice again. You’ll be a winner for sure.

The Back Game Tactic

The objectives of the Back Game tactic and the Blocking Game technique are very similar – to hurt your opponent’s positions with hope to improve your odds of winning, but the Back Game strategy utilizes different techniques to do that. The Back Game tactic is frequently utilized when you’re far behind your competitor. To compete in Backgammon with this strategy, you have to control two or more points in table, and to hit a blot (a single piece) late in the game. This strategy is more complex than others to employ in Backgammon seeing as it requires careful movement of your chips and how the chips are relocated is partially the outcome of the dice roll.