Archive for March 29th, 2017

The Essential Details of Backgammon Tactics – Part Two

As we have dicussed in the last article, Backgammon is a casino game of ability and pure luck. The aim is to move your checkers carefully around the board to your home board while at the same time your opponent moves their chips toward their home board in the opposing direction. With opposing player pieces moving in opposing directions there is bound to be conflict and the requirement for particular tactics at specific times. Here are the last two Backgammon plans to complete your game.

The Priming Game Plan

If the aim of the blocking tactic is to slow down the opponent to shift their pieces, the Priming Game strategy is to completely stop any activity of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or result a bad position if he at all attempts to leave the wall. The ambush of the prime can be setup anywhere between point 2 and point 11 in your game board. Once you have successfully assembled the prime to prevent the activity of your competitor, your competitor does not even get to toss the dice, that means you shift your checkers and toss the dice again. You will win the game for sure.

The Back Game Technique

The aims of the Back Game tactic and the Blocking Game plan are very similar – to harm your opponent’s positions hoping to improve your chances of succeeding, but the Back Game strategy utilizes seperate tactics to do that. The Back Game plan is generally employed when you’re far behind your opponent. To participate in Backgammon with this technique, you need to control two or more points in table, and to hit a blot late in the game. This technique is more complex than others to use in Backgammon because it needs careful movement of your checkers and how the checkers are relocated is partially the outcome of the dice roll.