Archive for March 28th, 2010

Complex Backgammon Tactics – Utilizing the Doubling Cube

Even though, the Doubling Cube is not known to the majority of of the backgammon casual players, it is an important application in advanced backgammon techniques and in backgammon for money matches and tournaments.

This cube is specified for raising the risks of the game and its intro to the backgammon world is 1 of the primary factors for the increase of reputation of backgammon.

The cube has six sides and the numbers written on it- two, four, 8,16,thirty two,sixty-four.

At the beginning of the match, the doubling cube is positioned beside the board or around the Bar between the players.

Any player, who feels at any stage of the game, that s/he is primary sufficiently in the game, just before tossing his dice, may suggest to double the stakes by putting the doubling cube using the amount 2 facing up.

For instance gambler A decided to increase the risks.

Gambler Two, his opposition, the player the present is given to, following critiquing their situation, has two alternatives:

S/he may perhaps refuse the offer you and thus shed the casino game and one unit.

He or she may possibly agree to double the limits, and in this case the match continues with greater stakes.

Player B, who agreed to the present, is now the owner of the doubling cube, meaning only him (player B) has the alternative to double the limits again at any point of the game.

If gambler B decides to perform so, he/she has to do it on his turn before throwing his dice.

Now she takes the dice and places it so that the quantity 4 is facing up.

Gambler One, has now the same two possibilities, only this time if she declines the offer he/she will lose 2 units, and if he/she agrees the stakes will rise to 4 times the original and the doubling cube returns to his control.

The cube can move from player to player, each time raising the stakes.

The Crawford rule-

If you’re betting a game until N- points, and your opponent is primary and reaches N-1 points, meaning he is short one point from succeeding the game, you aren’t allowed to use the Doubling cube in the right after casino game, even so, it is possible to use the dice in the following matches if the casino game continues.

The reason stands out as the weaker player will always want to boost the limits because he/she has nothing to shed anymore and we want hold the use of the dice in fairness of both sides.

The Jacoby rule-

This rule is used in money matches and never in match games. It determines that a backgammon or gammon might not be scored as such only if your cube has been passed and accepted. The reason behind this guideline is speeding up.

The Holland rule-

The Holland rule is used in match games and decides that in post-Crawford games, the trailer can only double after each sides have played 2 rolls. The rule makes the free of charge drop additional useful to the leading gambler except usually just confuses the issue.

Unlike the Crawford rule, this rule isn’t well-liked, and is hardly ever utilized right now.

The beavers, raccoons, otters and many other animals in the backgammon game-

These animals appear only, if wanted by each side, in money games and never in match games.

If gambler One, doubles the risks, and gambler Two believes One is incorrect and s/he (player B) has the edge, B can double the stakes and maintain the doubling cube on her side. For example, if One makes the first double and places the doubling cube on 2, B can say "Beaver", turn the cube to four and maintain the cube at his side. If A believes Two is incorrect he/she can say "Raccoon" and turn the cube to 8. All this time, B stays the proprietor of the doubling cube. If B wants to raise the stakes once more, he or she only needs to say an additional silly name (the animal’s name is a controversy among gamblers) and so on.

The Chouette-

Chouette is usually a version of backgammon for more than a couple of players. One of the gamblers stands out as the "Box" and plays against the rest of the team on a single board.

Yet another gambler will be the "Captain" of the team, who throws the dice and makes the moves for the team wagering against the box.

When the Box succeeds, the Captain returns to the back of the line and the next player becomes the Captain of the team. When the Captain is victorious, she becomes the new Box, and the old Box goes to the end of the line.

The rules concerning the skill of the team to consult with the Captain changes from

version to variation. In several variations of the Chouette the team can freely give advice to the Captain, and in other versions, consulting is strictly not allowed.

The compromised variation is the the majority of popular- consulting is genuine only soon after the dice have been tossed.

Initially, Chouette was played with a single die .The only choice that gamblers other than the Captain were permitted to make on their personal was concerning the takes: When the Box had doubled, each gambler on the team could take or drop independently. Nowadays, a multiple-cube Chouette is additional favorite among backgammon players; each and every player on the team has his own cube, and all doubling, dropping, and taking choices are made independently by all gamblers.